What's your take on the job (or its suitability to your needs/talents) after this horrid interview process.
I'm still arguing with myself about it - that's why I hadn't posted anything yet.
It is about the polar opposite of the game job I want. It's tech work on formulaic uninspiring projects under the direction of corporate overlords. But I'm asking myself if it's really any better to be doing lighting for equally formulaic uninspiring animated sequels (the current job). At least it would be games.
I'm coming up on my dreams ass-backwards. In college I met an aspie girl with the same dream. She dropped out, joined an independent shareware game project, and is now sole artist for them, while they scramble to meet basic expenses and search for funding. Me, I graduated properly and live relatively comfortably doing tech and lighting, all the while claiming what I really want is games. I guess it's something that I'm good at, going incognito and playing the corporate system, rather than forging an independent creative path. But there's got to be a better way.
My brain still short-circuits itself enough that even though I know exactly what I would need to do to move directly towards my dream job, I am disgustingly unmotivated to do it.
This job pays better than any that I've had, and that's before benefits. I keep telling myself that's not shameful, so long as I invest the money in creative projects and useful causes. But I don't entirely believe me.
The guy who recommended me to the position is a former boss. I was under cover enough when I worked for him that he still doesn't believe I'm an artist. He has many contacts and has gotten me networking and interviews at conventions, but he pushes me as strongly as he can towards technical positions.
The thought of the job makes me sick. But if they make me an offer I will take it, because I don't want to spend another 6-8 months on angst-and-torment-and-resume-posting, as I have between every other gig.