Oh boy FFXII.
Well it was to me pretty much an offline FFXI that allowed you to bot (automate) all of your characters, and removed the skill based enmity and skillchain + magic burst aspect of FFXI. The story was cool in that it wasn't the typical love story SE has had for most of the last few FFs. Gabranth, Balthier and Baasch were by far the most interesting characters. The worst part of the game was killing the Bombshell (forgot name of mob) 50+ times to get Yagyu darkblade to drop. Then the 3 hour fight with Yazmat was a disappointment as well imo.
It was fun at the start, but after a while my gambits made the game mostly a cakewalk aside from a few emergency situations in some of the hardest fights. Overall I found the character development to be lacking and I only could tolerate a few of the characters. The Espers are mostly worthless, even when you get the final one after Ultima which is great but nothing compared to what you can do with the MP yourself. Quickenings were overpowered at the start of the game as well.