Author Topic: rpg psychology  (Read 2126 times)

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Offline ZEGH8578

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Re: rpg psychology
« Reply #15 on: September 18, 2011, 03:54:56 PM »
this is my favorite rpg


like the kalashnikov, its sturdy and reliable :M

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Re: rpg psychology
« Reply #16 on: September 18, 2011, 03:56:20 PM »
this is my favorite rpg


like the kalashnikov, its sturdy and reliable :M
:agreed: That is what comes to mind when I see RPG.  :viking:  :plus:

Offline Parts

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Re: rpg psychology
« Reply #17 on: September 18, 2011, 04:32:17 PM »
this is my favorite rpg


like the kalashnikov, its sturdy and reliable :M
:agreed: That is what comes to mind when I see RPG.  :viking:  :plus:

Me too and till I opened the thread and began reading it's what I thought it was going to be about I guess I don't play enough games :lol:
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Offline ProfessorFarnsworth

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Re: rpg psychology
« Reply #18 on: September 18, 2011, 08:22:25 PM »
funny thing is i KNOW it's not a troll. It's just sheer coincidence.

Why do I like RPGs ? Im going to try to sound as least ghey as I can with this, but I like the epic storyline and battles and I get all caught up in trying to save the world :/

Most RPG's are the same. Always in the same old Dungeons and Dragons type of setting. Always taking themselves too seriously. Yawn... So boring. :yawn:

The only RPG's I ever cared about were Super Mario RPG, Earthbound/Mother 2, Mother 3, and Paper Mario. That's about it.

I think that's a criticism many fans of the genre will agree with. I would love to see some RPGs set in the modern world, and ones where you don't have to save the world from an evil horde of demons straight from hell.
Good idea Insanity 69 could make an RPG of Furries versus Zombies.  :thumbup:

Oh god, don't give him such ideas. :o
Existence actually has two broad meanings despite its apparent meaningless. The constant reconciliation of all its parts, and the conservation of any closed system as a whole.

Morality can be extrapolated from these meanings to make these two commandments of godless morality: 1). Be in harmony with one another and 2). Care for the environment.

Offline Insanity66

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Re: rpg psychology
« Reply #19 on: September 19, 2011, 06:52:02 AM »
funny thing is i KNOW it's not a troll. It's just sheer coincidence.

Why do I like RPGs ? Im going to try to sound as least ghey as I can with this, but I like the epic storyline and battles and I get all caught up in trying to save the world :/

Most RPG's are the same. Always in the same old Dungeons and Dragons type of setting. Always taking themselves too seriously. Yawn... So boring. :yawn:

The only RPG's I ever cared about were Super Mario RPG, Earthbound/Mother 2, Mother 3, and Paper Mario. That's about it.

I think that's a criticism many fans of the genre will agree with. I would love to see some RPGs set in the modern world, and ones where you don't have to save the world from an evil horde of demons straight from hell.

Yeah, maybe you can be a nobleman and try to gain the trust of the king and also take out your rivals.

Offline Queen Victoria

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Re: rpg psychology
« Reply #20 on: September 19, 2011, 09:50:50 AM »

i read the first couple of posts a few days ago.  Couldn't make too much sense of it,  Now, the light dawns from puzzling over the title rpg = role playing.  Maybe i'll be in the know some day.
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Offline 'Butterflies'

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Re: rpg psychology
« Reply #21 on: September 19, 2011, 12:43:49 PM »

i read the first couple of posts a few days ago.  Couldn't make too much sense of it,  Now, the light dawns from puzzling over the title rpg = role playing.  Maybe i'll be in the know some day.

A role playing game is a genre of computer game. I'm not sure why the genre is called "role playing game."

The main characteristic of a RPG is that you play a character that advances their skills over the course of the game by gaining experience. Experience is usually gained by killing enemies and completing missions. As you gain experience, you are able to increase the attributes of your character in whatever way you choose. You might choose to be a mighty warrior, in which case you would likely choose to increase your strength and swordfighting. You might aim to be a mighty mage, smiting your enemies with powerful magic, in which case you would be likely to improve your spellcasting abilities. There are usually other classes of character such as thief.

Most RPGs are set in a very Lord of the Rings-like world of humans ,elves, dwarves, halflings, and lots of magic. The most noteable exception to this rule being the Fallout games. They are RPGs set in a post nuclear apocalypse wasteland.


The thing that I like about these games is that they tend to be set in a huge game-world, where you have the ability to go off and explore and do different things. You could spend a day just going around underground tunnels stealing loot, and killing monsters.

OK. I'm officially a geek, and I need to get a life :nerdy:

Offline Queen Victoria

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Re: rpg psychology
« Reply #22 on: September 19, 2011, 12:48:27 PM »

i read the first couple of posts a few days ago.  Couldn't make too much sense of it,  Now, the light dawns from puzzling over the title rpg = role playing.  Maybe i'll be in the know some day.

A role playing game is a genre of computer game. I'm not sure why the genre is called "role playing game."

The main characteristic of a RPG is that you play a character that advances their skills over the course of the game by gaining experience. Experience is usually gained by killing enemies and completing missions. As you gain experience, you are able to increase the attributes of your character in whatever way you choose. You might choose to be a mighty warrior, in which case you would likely choose to increase your strength and swordfighting. You might aim to be a mighty mage, smiting your enemies with powerful magic, in which case you would be likely to improve your spellcasting abilities. There are usually other classes of character such as thief.

Most RPGs are set in a very Lord of the Rings-like world of humans ,elves, dwarves, halflings, and lots of magic. The most noteable exception to this rule being the Fallout games. They are RPGs set in a post nuclear apocalypse wasteland.


The thing that I like about these games is that they tend to be set in a huge game-world, where you have the ability to go off and explore and do different things. You could spend a day just going around underground tunnels stealing loot, and killing monsters.

OK. I'm officially a geek, and I need to get a life :nerdy:

But you're a cute geek.
A good monarch is a treasure. A good politician is an oxymoron.

My brain is both uninhibited and uninhabited.

:qv:

Offline 'Butterflies'

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Re: rpg psychology
« Reply #23 on: September 19, 2011, 12:56:31 PM »

i read the first couple of posts a few days ago.  Couldn't make too much sense of it,  Now, the light dawns from puzzling over the title rpg = role playing.  Maybe i'll be in the know some day.

A role playing game is a genre of computer game. I'm not sure why the genre is called "role playing game."

The main characteristic of a RPG is that you play a character that advances their skills over the course of the game by gaining experience. Experience is usually gained by killing enemies and completing missions. As you gain experience, you are able to increase the attributes of your character in whatever way you choose. You might choose to be a mighty warrior, in which case you would likely choose to increase your strength and swordfighting. You might aim to be a mighty mage, smiting your enemies with powerful magic, in which case you would be likely to improve your spellcasting abilities. There are usually other classes of character such as thief.

Most RPGs are set in a very Lord of the Rings-like world of humans ,elves, dwarves, halflings, and lots of magic. The most noteable exception to this rule being the Fallout games. They are RPGs set in a post nuclear apocalypse wasteland.


The thing that I like about these games is that they tend to be set in a huge game-world, where you have the ability to go off and explore and do different things. You could spend a day just going around underground tunnels stealing loot, and killing monsters.

OK. I'm officially a geek, and I need to get a life :nerdy:

But you're a cute geek.

 :lol:

Thanks :eyelash:

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Re: rpg psychology
« Reply #24 on: September 19, 2011, 03:48:21 PM »

i read the first couple of posts a few days ago.  Couldn't make too much sense of it,  Now, the light dawns from puzzling over the title rpg = role playing.  Maybe i'll be in the know some day.

A role playing game is a genre of computer game. I'm not sure why the genre is called "role playing game."

The main characteristic of a RPG is that you play a character that advances their skills over the course of the game by gaining experience. Experience is usually gained by killing enemies and completing missions. As you gain experience, you are able to increase the attributes of your character in whatever way you choose. You might choose to be a mighty warrior, in which case you would likely choose to increase your strength and swordfighting. You might aim to be a mighty mage, smiting your enemies with powerful magic, in which case you would be likely to improve your spellcasting abilities. There are usually other classes of character such as thief.

Most RPGs are set in a very Lord of the Rings-like world of humans ,elves, dwarves, halflings, and lots of magic. The most noteable exception to this rule being the Fallout games. They are RPGs set in a post nuclear apocalypse wasteland.


The thing that I like about these games is that they tend to be set in a huge game-world, where you have the ability to go off and explore and do different things. You could spend a day just going around underground tunnels stealing loot, and killing monsters.

OK. I'm officially a geek, and I need to get a life :nerdy:

That's a really really good explanation !

I would only have to add one thing. There is usually an "ultimate" goal of the game. Rescue the princess, kill the evil lord, etc, and everything keeps building up to that point ( and keeps getting more and more difficult).

it's very heroic.

Offline Phallacy

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Re: rpg psychology
« Reply #25 on: September 19, 2011, 04:35:18 PM »
Mario has an ultimate goal, too. Which is to defeat a giant turtle and rescue the princess.

Contra has an ultimate goal, as well. Which is to defeat an evil alien overlord and saving the planet.

Are they RPGs? :orly:

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Re: rpg psychology
« Reply #26 on: September 19, 2011, 04:37:07 PM »
all rectangles are squares but not all squares are rectangles   :indeed:

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Re: rpg psychology
« Reply #27 on: September 19, 2011, 04:56:14 PM »
Mario has an ultimate goal, too. Which is to defeat a giant turtle and rescue the princess.

Contra has an ultimate goal, as well. Which is to defeat an evil alien overlord and saving the planet.

Are they RPGs? :orly:

Every video game has the ultimate goal of separating you from your cash  :orly:

Offline 'Butterflies'

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Re: rpg psychology
« Reply #28 on: September 19, 2011, 04:58:36 PM »
Mario has an ultimate goal, too. Which is to defeat a giant turtle and rescue the princess.

Contra has an ultimate goal, as well. Which is to defeat an evil alien overlord and saving the planet.

Are they RPGs? :orly:

Every video game has the ultimate goal of separating you from your cash  :orly:

I do  :heart: :pinkbeat: :heart: Pirate Bay :headbang2:

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Re: rpg psychology
« Reply #29 on: September 19, 2011, 04:59:38 PM »
Mario has an ultimate goal, too. Which is to defeat a giant turtle and rescue the princess.

Contra has an ultimate goal, as well. Which is to defeat an evil alien overlord and saving the planet.

Are they RPGs? :orly:

Every video game has the ultimate goal of separating you from your cash  :orly:

I do  :heart: :pinkbeat: :heart: Pirate Bay :headbang2:

Me too, but not for games.  I love my XBox.  My laptop couldn't keep up with games anyway.