The progress in the game I DL'ed again, and nevermind being windows software and knowing crap all about linux, managing to get it running. Jagged alliance 2, remembered playing it years ago and it being a good one, with potential for a long drawn out playability. Basic theme is a rebel group in a small shitty third world country with a despotic ruler. Have to lead mercenary teams and take on tasks such as freeing towns, those with airports, with hospitals, with mines especially to gain an income and pay for the mercs, and before departing, raising a large millitia surrounding each town to keep control when the government troops attempt to retake it. So far, taken a silver mine after turning the govt. garrison to pink squishy stuff, taken over and reinforced the nearest airport after hiring an additional few entry-level mercenaries, plus a stealth expert packing an MP5 submachinegun, knife, stun grenade and a few other..extras.. and an elite sniper using a long-ranged rifle and carrying both armor-piercing and hollowpoint rounds.
Just had a bit of a nasty battle, some bastard carrying a combat shotgun making it a nightmare to get in close. The sniper managed to wound him but not kill him outright. He made the mistake of charging in to try for cover behind a large rock, only to suddenly realize that behind it on the other side was one of my own with a shotgun loaded with large-caliber shot and the submachinegunner. And promptly both of them got up and filled him with buckshot to the knees from about 3 feet away and his backup emptied the remaining rounds of the submachinepistol into the bugger and finished him off before things got to the point where knives were thrown, stabbed and crowbars swung at heads, after filling the troublesome shotgunner and their trooper with some sort of 9mm automatic, with an armor-piercing load from almost point-blank range whilst the sniper kept them from making for a retreat without taking a round in the head from the sniper. Just recruited another trooper, this one is going to meet up with the 2 squads already working together, strong physically, not too bright, a brawler but a fair shot, might barely be able to slur out a sentence (amusingly and aptly his backstory is he was an ex prison guard given the boot for brutality. Sounds about right for a screw. Mentally about as quick on the uptake as dog crap applied to a wall by grenade launcher and flash-frozen with liquid nitrogen, is your average screw. That said, IMO could count as above average:P)
Soon as this stupid bastard manages to tell his arsehole from his eyesockets and navigate the short duration of travelling time to link up with the strike teams, then its off to bag another mine and raise another defensive army from the civillian presence there to keep it from being retaken. The enemy govt forces have tried it with the taken airport and the mine but all they've managed is to turn green troops into experienced troops and experienced troops into a willing, free, battle-hardened former-civillian garrison, so I'm free to lead my small strike team of elite commando shock-troops to another mine of some kind and repeat the process.
Last time managed to take out a good many of the enemy soldiery by waiting, luring them close to a building to flank the troops hiding behind it, only to have the troops lying prone on the top of the wall to pop a close-range shotgun blast or .357 round in their heads, or dropping down, doing something quick, nasty and quiet with a combat knife and popping back up on the roof, with the 'bait' packing at least a .36 revolver and some hollowpoints, or a pair of desert eagle pistols, which at that kind of close range and firing both at once, tended to be about as subtle as a tank shell up the backside.
Still could REALLY do with some heavy weapons and some longer ranged weapon for the better marksmen on the team, rather than all the sneaking around on all fours in the dark before a madcap charge slugging it out with revolvers, 9mm automatics and .357 pistols, plus the one shotgun wouldn't go amiss with a couple more, for close-in quick and dirty work when somebody just has to go down without getting off a shot; such as those themselves carrying weapons that are likely to inflict a one-pop body count the moment they get their fingers on the trigger. Nothing like a shotgun and solid slug rounds at near point blank range to make sure of that, or buckshot and an attachment to ensure a sawnoff-esque spread of shot from a long barrelled combat shotgun. Close range that makes for a pretty reliable lack of need for backup shooters wasting their valuable time when it could better be used for taking out or suppressing some other troublemakers on open ground, needing the work of a sniper and stealth-master close combat/very accurate support fire once they pop up from nowhere:P