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Author Topic: rpg psychology  (Read 2041 times)

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Offline 'Butterflies'

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Re: rpg psychology
« Reply #30 on: September 19, 2011, 05:06:05 PM »
Mario has an ultimate goal, too. Which is to defeat a giant turtle and rescue the princess.

Contra has an ultimate goal, as well. Which is to defeat an evil alien overlord and saving the planet.

Are they RPGs? :orly:

Every video game has the ultimate goal of separating you from your cash  :orly:

I do  :heart: :pinkbeat: :heart: Pirate Bay :headbang2:

Me too, but not for games.  I love my XBox.  My laptop couldn't keep up with games anyway.

Laptops are crap for games. I've tried using one to play games on, and it was so useless I gave it away.

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Re: rpg psychology
« Reply #31 on: September 19, 2011, 05:29:55 PM »
all rectangles are squares but not all squares are rectangles   :indeed:
Isn't that backward?  ??? Are you whacking philosophical again?

eris

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Re: rpg psychology
« Reply #32 on: September 19, 2011, 05:38:24 PM »
it's only backwards if you read it in the mirror

Offline Calavera

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Re: rpg psychology
« Reply #33 on: September 19, 2011, 06:17:53 PM »
Who here (besides Zegh) has played Grim Fandango?

May not be RPG but it does have goals in it and such.

Offline Phallacy

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Re: rpg psychology
« Reply #34 on: September 19, 2011, 06:22:34 PM »
Mario has an ultimate goal, too. Which is to defeat a giant turtle and rescue the princess.

Contra has an ultimate goal, as well. Which is to defeat an evil alien overlord and saving the planet.

Are they RPGs? :orly:

Every video game has the ultimate goal of separating you from your cash  :orly:

I do  :heart: :pinkbeat: :heart: Pirate Bay :headbang2:

Me too, but not for games.  I love my XBox.  My laptop couldn't keep up with games anyway.

Laptops are crap for games. I've tried using one to play games on, and it was so useless I gave it away.

Not if they made laptops out of desktop parts...  :dunno:

P7PSP

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Re: rpg psychology
« Reply #35 on: September 19, 2011, 06:38:48 PM »
funny thing is i KNOW it's not a troll. It's just sheer coincidence.

Why do I like RPGs ? Im going to try to sound as least ghey as I can with this, but I like the epic storyline and battles and I get all caught up in trying to save the world :/

Most RPG's are the same. Always in the same old Dungeons and Dragons type of setting. Always taking themselves too seriously. Yawn... So boring. :yawn:

The only RPG's I ever cared about were Super Mario RPG, Earthbound/Mother 2, Mother 3, and Paper Mario. That's about it.

I think that's a criticism many fans of the genre will agree with. I would love to see some RPGs set in the modern world, and ones where you don't have to save the world from an evil horde of demons straight from hell.
Good idea Insanity 69 could make an RPG of Furries versus Zombies.  :thumbup:

Oh god, don't give him such ideas. :o
He doesn't appear to take major umbrage at minor insults.  :thumbup:

Offline ProfessorFarnsworth

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Re: rpg psychology
« Reply #36 on: September 19, 2011, 08:01:35 PM »
Mario has an ultimate goal, too. Which is to defeat a giant turtle and rescue the princess.

Contra has an ultimate goal, as well. Which is to defeat an evil alien overlord and saving the planet.

Are they RPGs? :orly:

Every video game has the ultimate goal of separating you from your cash  :orly:

I do  :heart: :pinkbeat: :heart: Pirate Bay :headbang2:

Me too, but not for games.  I love my XBox.  My laptop couldn't keep up with games anyway.

Laptops are crap for games. I've tried using one to play games on, and it was so useless I gave it away.

Not if they made laptops out of desktop parts...  :dunno:

Or buy laptops designed for intensive multimedia use.
Existence actually has two broad meanings despite its apparent meaningless. The constant reconciliation of all its parts, and the conservation of any closed system as a whole.

Morality can be extrapolated from these meanings to make these two commandments of godless morality: 1). Be in harmony with one another and 2). Care for the environment.

Offline 'andersom'

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Re: rpg psychology
« Reply #37 on: September 20, 2011, 01:22:16 AM »
all rectangles are squares but not all squares are rectangles   :indeed:
Isn't that backward?  ??? Are you whacking philosophical again?
That's what I wanted to ask too.  :laugh:
I can do upside down chocolate moo things!

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Re: rpg psychology
« Reply #38 on: September 20, 2011, 08:09:20 AM »
"Eat it up.  Wear it out.  Make it do or do without." 

'People who say it cannot be done should not interrupt those who are doing it.'
George Bernard Shaw

Offline Insanity66

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Re: rpg psychology
« Reply #39 on: September 20, 2011, 09:13:46 AM »
funny thing is i KNOW it's not a troll. It's just sheer coincidence.

Why do I like RPGs ? Im going to try to sound as least ghey as I can with this, but I like the epic storyline and battles and I get all caught up in trying to save the world :/

Most RPG's are the same. Always in the same old Dungeons and Dragons type of setting. Always taking themselves too seriously. Yawn... So boring. :yawn:

The only RPG's I ever cared about were Super Mario RPG, Earthbound/Mother 2, Mother 3, and Paper Mario. That's about it.

I think that's a criticism many fans of the genre will agree with. I would love to see some RPGs set in the modern world, and ones where you don't have to save the world from an evil horde of demons straight from hell.
Good idea Insanity 69 could make an RPG of Furries versus Zombies.  :thumbup:

With you as the protagonist? You'd wish!
And what would you have been: a zombie or a furry?
I also need to add that the term ROLEPLAYING is actually fit, as in the pencil and paper era of d&d that's how you played it.
A computer rpg has 2 main components: developing your character by increasing his stats and roleplaying, making choices for him related to morality and stuff like that. People that just go and kill things and take loot, are not playing a pure rpg, just an action game with rpg elements.
The fact that you have stats that are expressed through numbers which you make "go up" creates a certain degree of dependency, along with filling up different progress bars, like the ones that show you that you've found x items out of 100, or such. That's what I'm asking: why?

Offline 'Butterflies'

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Re: rpg psychology
« Reply #40 on: September 20, 2011, 11:54:41 AM »