I disagree.
There are companies like Activision who, well, where did I put it...
Ah, here it is.
On the other hand, you have Introversion (recently saved from folding by Valve running a sale on STEAM for them), Polyphony Digital, Studio Liverpool, Konami, GSC Gameworld, Kalypso, Paradox, GasPoweredGames and many others who still do new things.
If you're playing on consoles then yeah, you're going to have a mountain of FPS, Platformer (though that seems to be dying out), Arcade Racers and JRPGs.
But for every Need For Speed there is a Gran Turismo, a Wipeout - for every Halo a Darwinia, for every Assassins Creed a Demon's Soul's.
Ignore the AAA+ titles, they're just aimed at the mass market. If it's highly publicised and given an aura of "popular" before it's been out even a week, it's usually shit. Case in point; Halo, Call of Duty (although CoD used to be good, since it was the better part of the MoH team that split off when EA...well, when EA did exactly the same crap Activision is doing now, actually.)
I don't buy Activision, I don't buy Ubisoft. I buy Introversion, Valve, Gas Powered Games - I play oddball games like Audiosurf, Dwarf Fortress, Precursors and The Void.
Look around - you'll find something.
For example; Dwarf Fortress.
You have to plan ahead, design your fort efficiently and, preferably, so it can be locked down in sections in emergencies.
This is Wadship; it's a small but insanely wealthy fort built alongside a river on the top of a narrow spit of land.
I dug out the sides of the hills so they were vertical cliffs, built a complex at the bottom of the valley and, well, redirected the river. Boom, underwater fortress - completely isolated from the outside with just the pull of a lever to open the airlocks I designed - the tower which is more completed in this tower is the storehouses - first floor is full of glass blocks, and materials for construction. the next four floors are full of food, then bins of steel, mithril and other metal supplies (coke too), wood, furniture - the four pods in the centre on the floor have soil floors and skylights, for growing small crops (already submerged in this shot).
The tower which is still far from being completed is the living complex - assembly areas, living quarters, dining rooms and so on. the two bridges connecting also form a chamber in the centre, which has a large opening - this can be sealed. it is intended for fishing out of, as well as a source of water.
Across the top of the underwater section is a bridge; this, when complete, will be the only way in and out of Wadship.
In a later shot than this, there is a squat building on the end of the bridge; a small barrack, complete with ballista implacements and a system for dropping water along the centre of the bridge, hopefully washing any invaders off to drown (or smash their heads open, depending on how high the water had filled)
Population is 205~, with enough food stored to last the fort ten, twenty years - when I needed to rush the bottom of the pillars for the bridge, I stopped food production and processing and enlisted all the farmers into the masonry effort for five years.
This is an earlier shot - this shows the more completed tower, the central column thereof, and the four pods before I replaced the stone roofing with glass blocks in a grid pattern. You can see four of the pillars for the bridge there.
This shot shows the living quarters in the main section of the fortress - inside the spit of land, not the tower, as well as a storage area in the towers.
Gaming is mainstream now, and it's not "ours" anymore. Where certain types of gamers were once the dominant force, they are now but a niché.
If you like games of a certain type, buy them. If nobody buys them, no more get made.
If you pirate a game, and find you like it, go and buy it. I've pirated more than a few games - those I played more than once, I went and bought. Those that got played once and never again, deleted, treated as nothing more than an extended demo.